Far.
In Far., you play as an autonomous robot who has been tasked with reaching the center of the universe. You are on a powerful ship, but its most powerful feature is its ability to upgrade its various capabilities using natural resources found throughout the universe. This allows you to upgrade your ship as you travel towards your destination, and is in fact quite necessary due to the vast distance you need to travel.
In previous versions of the game, keyboard input did not work in the browser version. This should be fixed now, please let me know if it doesn't work. The windows version should work in any case.
This game is open source, written in a custom game engine in C. I don't have any instructions on building the game at this time, but if you wish to peruse the source code, you can find it here.
Changelog
July 22, 2023: Initial patch version.
- Fixed an issue where the battery charge speed was based on the battery level rather than the solar panel level.
- Substantially increased resources obtained through upgraded wrench, with the goal of decreasing the tedium of the game to the intended level.
October 02, 2022: Original jam version for Ludum Dare.
Status | Released |
Platforms | HTML5, Windows |
Author | Honey Pony |
Genre | Adventure |
Made with | Aseprite, GIMP |
Tags | 2D, Boring, Idle, Incremental, long, Ludum Dare 51, Open Source, Space |
Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Source code, Ludum Dare |
Install instructions
To use the Windows version: download and run. I have tested it and it should work without doing anything else.
If you encounter an error, please let me know -- I definitely will want to fix it!
(For those interested: this game is built with SDL, but all libraries are statically linked together into the final product and then compressed with UPX. I personally find it quite fun to distribute such a tiny executable, which is the primary reason I did it this way).
Comments
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Just to confirm: there is indeed a keyboard problem with the navigator version; I have had these too with love.js games (but maybe not Ct.js). And fullscreen is pesky: I had the genius idea of having my game in fullscreen for once, and it does not cope well at all with the online player!
So, working on it, but I am super afraid about testing seeing this on my screen in the information panel for your game. XD (‘Session moyenne’ is French for ‘Average/Mean session’.)